This article was about introducing touch-based instructional technologies in an early childhood education classroom. It brings up the point about using technology as part of the educational experience for low-income preschool children who are at risk for failure due to poverty (McManis & McManis, 2016). By using instructional technology at such a young age, teachers are finding that it can bridge the gap between where the children are when they start school in relation to where they should be academically when starting school. Touch-based technologies are more easily operated by younger children as opposed to the older desktops and laptops previously used. There are decades of researching showing the positive outcomes in literacy and math using desktops that had a mouse connected to it, but limited knowledge of how touch-screen based devices such as an iPad can reflect a positive outcome on math and literacy skills. Some s...
Iterative design is a continuous cycle of creating, testing and making refinements and adjustments. It's an ongoing, incremental process (Enginess, 2018). Iterative design is a way to start a project when the outcome isn't clear and helps move the project towards being seen and tested so that reviewers can offer feedback. Iterative design offers a starting point that can then be refined as the designer continues to improve the product. When using iterative design with regards to course design it's useful for the designer because he or she might have several ideas and is unsure of which one to start with. A prototype of a course is a relatively inexpensive way to gather rapid feedback to make sure that the best ideas are taken forward and those which do not provide as much benefit are abandoned with no investment in their development (IDF, 2018). Once the designer has identified the user needs he or she can revise the course accordingly and then have it tested a...
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